Nov 28, 2009, 07:02 PM // 19:02
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#1
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Ascalonian Squire
Join Date: Nov 2009
Guild: Destiny Dealers
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Zaishen-Coin greed causes fail!?!
Today (28-Nov-2009) Foundry of failed Creations is the Zaishen quest and you see a lot of Hard Mode PUG Teams. Most likely fail, as this is eventually the hardest mission in whole Nightfall with a balanced team.
It is not the first time I'm the only one wanting to do elite areas with PUGs in NM, but people are like "Let's do HM, more Coins!".
When I joined a Hard Mode group today the first thing I asked was "Did you ever beat this mission in Hard Mode" and surprise, surprise nobody did.
Of course we failed in hard mode in room 1 or 2 and later in normal mode in room 3.
A few hours later I came back and now people are screaming for Hard Mode runners offering them 20k to 30k.
Opinions, similar experiences?
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Nov 28, 2009, 07:07 PM // 19:07
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#2
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Hall Hero
Join Date: Aug 2005
Profession: E/
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It's not that it causes fail. Those people would ALWAYS fail. And 30k for a run for a few zoins and gems. LAWL
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Nov 28, 2009, 07:12 PM // 19:12
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#3
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Aint that what HM suppsed to mean - harder, but with incentive of greater rewards?
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Nov 28, 2009, 07:20 PM // 19:20
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#4
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Yup, those people always fail. I joined a PUG (don't know what was I thinking) to do Bloodstone Fen hm + bonus and lo, behold, even though you say "DON'T KILL THE GUARDIANS", they do!
Zaishen quests or coins can't cure stupidity.
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Nov 28, 2009, 07:22 PM // 19:22
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#5
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Ascalonian Squire
Join Date: Jul 2009
Location: EST, US.
Profession: E/
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Well the fact is unless you have a knowledge of what to expect their and have put some thought into what you'd want people to run you're going to fail. I do Full DoA runs on a daily basis with my guild and it's just something that really can't be pugged. If you're wanting to do it get some friends you know well or join an uber leetsaucse guild
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Nov 28, 2009, 07:50 PM // 19:50
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#6
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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greedy people don't fail, bad players fail
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Nov 28, 2009, 07:53 PM // 19:53
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#7
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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People who clearly are not equipped insisting on highest rewards despite highest difficulty......yeah it's a receipe for disaster.
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Nov 28, 2009, 08:06 PM // 20:06
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#8
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Jungle Guide
Join Date: Jun 2005
Guild: Fellowship of Champions
Profession: R/E
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Well in September and October I pugged my alts to legendary guardians.
I also pugged Dhuum twice with np if you know how to play you only need like one other person who is good. The others can just follow and the grp can be successful. But I have not pugged doa so maybe its the exception.
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Nov 28, 2009, 08:10 PM // 20:10
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#9
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Forge Runner
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Pffft
Foundry is the easiest one in my opinion. In fact, I always run it balanced and never tank n' spank cryway. Cryway was harder due to the random spawns in room 3, in fact.
Check out the wiki for DoA heroway. I use to use a variant of that.
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Nov 28, 2009, 09:20 PM // 21:20
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#10
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Jungle Guide
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Quote:
Originally Posted by Kain Fz
Foundry is the easiest one in my opinion.
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Foundry has always been the hardest of the four. That's why Titan Gemstones lagged so far behind the others whose prices dropped rapidly after the zone was introduced. Until 600/famine/smite came along to butcher it the so-called balanced teams were using NT on the bonder with rebirth and a pet corpse to bypass gate lockouts. Sounds simple enough but there were fails left and right until someone came up with that idea. It's doable heroway in normal, I've done it, but I got a nickel that says you can't do it in hard.
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Nov 29, 2009, 12:04 AM // 00:04
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#11
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Banned
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last time it was zb i never saw any runners o_O
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Nov 29, 2009, 12:09 AM // 00:09
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#12
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Keeping DoA Alive
Join Date: Jan 2007
Location: England
Guild: Were In [DoA]
Profession: A/N
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Quote:
Originally Posted by Reformed
Foundry has always been the hardest of the four.
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veil is hardest IMO
id put city in front of foundry too tbh in speed clears
Veil>City>Foundry>Gloom
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Nov 29, 2009, 12:09 AM // 00:09
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#13
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Keeping DoA Alive
Join Date: Jan 2007
Location: England
Guild: Were In [DoA]
Profession: A/N
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Quote:
Originally Posted by Kain Fz
Pffft
Foundry is the easiest one in my opinion. In fact, I always run it balanced and never tank n' spank cryway. Cryway was harder due to the random spawns in room 3, in fact.
Check out the wiki for DoA heroway. I use to use a variant of that.
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room 3 has same spawns everytime, maybe you mean room 2 or 4.
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Nov 29, 2009, 12:26 AM // 00:26
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#14
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Frost Gate Guardian
Join Date: Nov 2007
Profession: Rt/
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How should a pug-team consisting of SoS, Ele nukers, 2 healers and a perma clear the 3rd room in NM? Our team failed always into that specific room.. tried to go to the opposite corner etc. with no positive effect on survival.. This really bugs me out.. should the eles run wards etc. or what? Kinda lost here.
The + points I'd have given to the group was that everyone actually understood how hard that place is in HM and we all agreed to do it in nm..
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Nov 29, 2009, 01:03 AM // 01:03
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#15
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Krytan Explorer
Join Date: Nov 2006
Location: PM me for JACT Invite
Guild: Feathermoore Clan
Profession: R/Mo
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Room 3 with a perma. Best way would be to round up all the groups. Run to the opposite corner. Have the perma ball them all on the wall near that corner. Once set run in an nuke and Needs a snare to keep some from trying to run around the wall to you though. Keep mostly out of aggro to prevent people from running around though.
Personally with balanced NM, i run to the corner and pull one at a time. If you set up in the corner with spirits you can pull the Rage Titans first, and kill most of them before they run up and use shockwave. If you set up your spirits so that when you cast your aggro bubble just touches the corner of the wall that extends in the middle of the room. the rages will stop there to cast. At the same time the other patrols though are just out of reach. Here you dont want to use Ebon Assassin or have your melee run out, because they will aggro. Once the Rage group is down. The rest is easy as you have plenty of room to work with.
Edit/PS- Foundry IMO is only the hardest because there is no room for error in rooms 2-3-4. If you mess up you fail. Once past room 4, foundry is pretty easy. Veil is second hardest because its just a pain in the ass with the quest spawns and the pops at the end. City is easy. Only the last fight at bosses can be tough if you pull to much. Gloom is easy. Only the earth Tormentors are hard once you pop all the darknesses because they don't have a set aggro when they spawn, so they run everywhere and can get to your backline. Even that can be fixed by backing up.
But yea foundry is only hard because you can't screw up in first rooms.
Last edited by Feathermoore Rep; Nov 29, 2009 at 01:26 AM // 01:26..
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Nov 29, 2009, 01:23 AM // 01:23
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#16
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: The Summit of Human Evolution
Profession: W/
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Hero/Hench it...Discord with Warrior human, and rit team with Spammer human...no probs.
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Nov 29, 2009, 01:45 AM // 01:45
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#17
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Lion's Arch Merchant
Join Date: Feb 2009
Profession: R/
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Quote:
Originally Posted by Gift3d
greedy people don't fail, bad players fail
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This. I've joined many a pug for the Z missions and have succeeded with no problems. If you think they are gonna fail before you even start the mission, then it's most likely best to leave that group and find a new one.
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Nov 29, 2009, 01:23 PM // 13:23
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#18
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Frost Gate Guardian
Join Date: Nov 2007
Profession: Rt/
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Quote:
Originally Posted by Hells Last Survivor
Hero/Hench it...Discord with Warrior human, and rit team with Spammer human...no probs.
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Something like this I suppose..
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Nov 29, 2009, 02:23 PM // 14:23
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#19
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Jungle Guide
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Quote:
Originally Posted by Stop The Storm
veil is hardest IMO
id put city in front of foundry too tbh in speed clears
Veil>City>Foundry>Gloom
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I guess this probably depends on what you are using to clear it. Back in the day the tank had a mountain of bonds, personal buffs and Symbiosis to jack their hp into orbit. Unless the monk dozed off there was plenty of room for HB/HP spam when you've got 1600+hp. The current way I suspect you are doing it with dual perma tanks probably is a lot more delicate in Veil but faster. City has just never been an issue IMO. So long as the tank is balling correctly and the group follows the spike Margos die fast.
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Nov 29, 2009, 06:12 PM // 18:12
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#20
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: The Summit of Human Evolution
Profession: W/
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Quote:
Originally Posted by Teknikaali
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Close...we use one more Nec/Rit with Discord as the elite. My nec builds are substantially different from those as well. Only 3 rits...the 8th slot is optional...we either take an RoJ monk or a guildie that needs a run.
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